About me

Toke Krainert

public@krainert.com

Experience

Game design

I have designed and built a number of custom maps for Warcraft III: The Frozen Throne including several encompassing vastly distinct gameplay.

For a list of selected projects, please refer to Projects.

Level design

I have level design experience with Source (Half-Life 2: Deathmatch, Half-Life 2: Episode Two, Portal, Opposing Force 2, 1985), SAGE (Command & Conquer: Generals - Zero Hour, Command & Conquer 3: Tiberium Wars), Warcraft III: The Frozen Throne, and StarCraft II: Wings of Liberty.

Scriptwriting

I briefly served as a scriptwriter for Opposing Force 2 during my work on the project in the position of level designer.

Human-Computer Interaction

Besides from the related academic courses I have completed in my studies I worked as a usability analyst for the Faculty of Science of Aarhus University in the spring of 2011.

Background

I was born in Denmark in 1990 and have lived here all my life. I went to high school at Teknisk Gymnasium Viby from 2006 to 2009 and was accepted into computer science at the Department of Computer Science of Aarhus University that summer.

Independently from my studies I have worked as a level designer on a number of video game projects ranging from single levels authored by myself alone to mods developed by teams of varying scales. I now focus my efforts in game development on game design firstly and level design secondly since the former is my main interest. A selecton of my work with game development can be found under Projects.

After achieving my Bachelor of Computer Science I will apply for admission to the IT University of Copenhagen as a postgraduate student in game design leading to a degree of Master of Science in Information Technology.

Resources